Ahri
4

Attack Range:

Orbs of Deception
Mana: 30/50
Ahri fires an orb in a 5 hex line, dealing magic damage to all enemies it passes through on the way out and the way back. Enemies already hit by an orb take 60% damage for each subsequent orb. Ahri fires additional orb(s) for each time she has cast this combat.
Damage: 125 / 190 / 450
Bonus Orbs: 1 / 1 / 2
Recommend Items





Alistar
4

Attack Range:

Pulverize
Mana: 85/170
Alistar charges at his target, knocking them back for a short distance. Then he slams the ground, dealing magic damage and stunning all nearby enemies for a few seconds.
Damage: 150 / 250 / 1000
Stun Duration: 2 / 2.5 / 8
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Ashe
2

Attack Range:

Volley
Mana: 30/60
Ashe fires a volley of 8 arrows centered on her target, dealing physical damage per arrow and slowing their Attack Speed by 15% for 3 seconds.
Percent of Attack Damage: 100% / 100% / 100%
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Blitzcrank
2

Attack Range:

Rocket Grab
Mana: 175/175
Blitzcrank pulls the farthest enemy, dealing magic damage and stunning them for 1.5 seconds. His next attack knocks them up for 1 second. Allies within range will prefer attacking Blitzcrank's target.
Damage: 150 / 300 / 900
Recommend Items





Brand
1

Attack Range:

Sear
Mana: 0/20
Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing magic damage. If the enemy is already on fire, they take bonus magic damage which stuns them for a few seconds.
VIP Bonus: Brand fires a 2nd fireball at a different nearby target (priortizes ablaze enemies) dealing 45% reduced damage.
VIP Bonus: Brand fires a 2nd fireball at a different nearby target (priortizes ablaze enemies) dealing 45% reduced damage.
Damage: 135 / 175 / 235
Bonus Damage: 165 / 225 / 300
Stun Duration: 1 / 1.5 / 2
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Braum
4

Attack Range:

Vault Breaker
Mana: 120/200
Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum, and those struck by the fissure, are stunned for a few seconds and take magic damage.
Damage: 100 / 200 / 600
Stun Duration: 2 / 2.75 / 8
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Caitlyn
1

Attack Range:

Ace in the Hole
Mana: 0/110
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
Damage: 800 / 1400 / 2000
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Camille
1

Attack Range:

Defensive Sweep
Mana: 0/60
Camille gains a shield blocking damage over 4 seconds, then sweeps her leg, dealing magic damage to enemies in a cone. While this shield holds, Camille's attacks restore Health.
Damage: 150 / 200 / 300
Shield Amount: 225 / 300 / 435
Healing Per Attack: 30 / 50 / 80
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ChoGath
3

Attack Range:

Feast
Mana: 100/165
Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast (increased to two in Hyper Roll), up to max stacks. Each stack of Feast permanently grants 2% bonus Health and size.
Damage: 850 / 950 / 1050
Maximum Feast Stacks: 20 / 40 / 999
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Corki
2

Attack Range:

Bombardment
Mana: 25/50
Corki fires a missile at his target that explodes on impact, dealing magic damage to enemies within 1 hex.
Damage: 200 / 260 / 333
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Darius
1

Attack Range:

Decimate
Mana: 70/120
Darius swings his axe in a circle, dealing magic damage, then heals himself for each enemy hit.
Damage: 200 / 275 / 350
Heal: 120 / 140 / 160
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Draven
4

Attack Range:

Spinning Axes
Mana: 0/40
Passive: Draven ignores 25% of his target's Armor.
Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
VIP Bonus: Draven gains infinite attack range and ignores 25% his target's Armor.
Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
VIP Bonus: Draven gains infinite attack range and ignores 25% his target's Armor.
Percent of Attack Damage: 170% / 180% / 400%
Damage: 120 / 150 / 400
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Ekko
3

Attack Range:

Parallel Convergence
Mana: 60/120
Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals magic damage to enemies within and applies reduced Attack Speed for 4 seconds. Allies inside gain bonus Attack Speed for 4 seconds.
Damage: 150 / 200 / 350
Attack Speed Slow: 25% / 25% / 35%
Bonus Attack Speed: 35% / 40% / 50%
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Ezreal
1

Attack Range:

Mystic Shot
Mana: 0/40
Ezreal fires a missile at his target, dealing 150% of his Attack Damage plus bonus physical damage. If the missile hits, he grants himself 20% bonus stacking Attack Speed, up to 100% at 5 stacks.
Bonus Damage: 25 / 50 / 100
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Galio
5

Attack Range:

Colossal Entrance
Mana: 200/300
Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked up.
Passive: Galio's Critical Strikes slam the ground, dealing bonus magic damage to enemies around his target.
Passive: Galio's Critical Strikes slam the ground, dealing bonus magic damage to enemies around his target.
Damage: 150 / 225 / 9001
Stun Duration: 1 / 1.5 / 10
Critical Strike Damage: 70 / 100 / 1999
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Gangplank
3

Attack Range:

Parrrley
Mana: 0/50
Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus bonus physical damage. If this attack kills a champion, Gangplank plunders 1 gold.
Bonus Damage: 120 / 160 / 225
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Gnar
3

Attack Range:

GNAR!
Mana: 0/80
Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within 3 hexes, dealing % of his Attack Damage plus bonus damage as physical damage to all enemies it passes through.
While in Mega Gnar form. Gnar is melee, gains Health, and his mana costs are reduced by 20.
While in Mega Gnar form. Gnar is melee, gains Health, and his mana costs are reduced by 20.
Transform Health: 500 / 750 / 1200
Base Damage: 150 / 200 / 300
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Illaoi
1

Attack Range:

Harsh Lesson
Mana: 40/80
Illaoi slams her target, linking her soul to it for 5 seconds and dealing magic damage. While linked, Illaoi is healed for % of the damage taken by her target.
Magic Damage: 200 / 325 / 550
Damage to Healing: 25% / 30% / 40%
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Irelia
4

Attack Range:

Bladesurge
Mana: 0/30
Irelia dashes to her target, striking them for physical damage. If this kills the target, she Bladesurges again at the lowest Health enemy.
Damage: 75 / 100 / 500
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JarvanIV
1

Attack Range:

Ageless Standard
Mana: 50/100
Jarvan calls down his standard to a nearby location, granting all nearby allies within 3 hexes Attack Speed for 5 seconds.
Bonus Attack Speed: 40% / 50% / 70%
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Jayce
5

Attack Range:

To the Skies! / Shock Blast
Mana: 0/60
To the Skies!: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds.
Passive: Jayce gains 40 Armor and Magic Resist.
------------------------------------
Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in a 1 hex area around his target. The 3rd orb has a larger 2 hex area of effect.
Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.
Passive: Jayce gains 40 Armor and Magic Resist.
------------------------------------
Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in a 1 hex area around his target. The 3rd orb has a larger 2 hex area of effect.
Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.
To the Skies!
Armor and Magic Resist Shred: 50% / 50% / 70%
Shield Amount: 375 / 550 / 3000
Attack Damage: 160% / 170% / 1000%
------------------------------------
Shock Blast
Attack Damage Gain: 45 / 70 / 1000
Attack Speed %: 50% / 75% / 300%
Percent of Attack Damage: 170% / 180% / 500%
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Jhin
4

Attack Range:

Curtain Call
Mana: 0/70
Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals % of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 100% more damage based on his target's missing Health.
Passive: Jhin always attacks fixed times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
Passive: Jhin always attacks fixed times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
Percent of Attack Damage: 175% / 200% / 300%
Attacks per Second: 0.9 / 0.9 / 1.4
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Jinx
5

Attack Range:

Super Mega Death Rocket
Mana: 0/99
Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing % of the target's maximum Health as true damage, and reducing healing by 50% for the duration.
She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode for % of her Attack Damage as physical damage in a small area around her target.
She then swaps to her rocket launcher and targets random units for the rest of combat. Her attacks now explode for % of her Attack Damage as physical damage in a small area around her target.
Damage: 450 / 700 / 8888
Percent Health Burn: 2% / 3% / 4%
Percent of Attack Damage: 220% / 230% / 888%
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KaiSa
5

Attack Range:

Icathian Monsoon
Mana: 75/150
Kai’sa dashes away from all enemies, then fires a volley of missiles spread evenly among all enemies that deal magic damage each.
For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Base Missiles: 12 / 18 / 100
Damage Per Missile: 75 / 100 / 180
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Kassadin
1

Attack Range:

Null Sphere
Mana: 60/100
Kassadin fires an orb of void energy at his target, dealing magic damage. Enemies hit by the orb suffer a increased Mana cost for their next Ability cast. Kassadin also grants himself a shield and take 25% less damage for 5 seconds.
Damage: 250 / 325 / 400
Shield Amount: 150 / 250 / 350
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Khazix
4

Attack Range:

Void Assault
Mana: 0/40
Kha'Zix leaps towards the lowest Health enemy. striking them as physical damage and increasing their maximum Mana by 50% until they cast.
Percent of Attack Damage: 195% / 200% / 225%
Bonus Damage: 175 / 225 / 500
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Leona
3

Attack Range:

Solar Eclipse
Mana: 75/125
Leona calls down a beacon of light upon herself, granting herself a shield for a few seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.
VIP Bonus: Every second, Leona heals herself for 0.8% of max health for each unit targeting her.
VIP Bonus: Every second, Leona heals herself for 0.8% of max health for each unit targeting her.
Shield Amount: 400 / 650 / 1000
Duration: 5 / 5 / 8
Armor and Magic Resist: 30 / 50 / 80
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Lucian
3

Attack Range:

Mana: 0/40
Lucian dashes away from his current target and fires shots at nearby enemies that each deal magic damage.
Damage: 175 / 275 / 300
Shots: 2 / 2 / 3
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Lulu
2

Attack Range:

Wild Growth
Mana: 60/125
Lulu enlarges low Health allies, granting them bonus Health and knocking up enemies near them. If the ally is already enlarged, they are healed instead.
Bonus Health: 350 / 370 / 390
Number of Targets: 1 / 2 / 3
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Malzahar
3

Attack Range:

Malefic Visions
Mana: 30/60
Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.
If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Damage: 600 / 825 / 950
Spreads Targets: 1 / 1 / 2
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MissFortune
3

Attack Range:

Make it Rain
Mana: 40/80
Miss Fortune rains 4 waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
Magic Damage: 275 / 375 / 600
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Morgana
3

Attack Range:

Soul Shackles
Mana: 70/130
Morgana grants herself a shield for 3 seconds and shackles herself to all enemies in a 2 hex radius. She then deals magic damage per second to them, as long as the shield holds.
If the shield expires without being broken, all targets are stunned for a few seconds. If the shield is broken, Morgana instead refunds herself 30 mana.
If the shield expires without being broken, all targets are stunned for a few seconds. If the shield is broken, Morgana instead refunds herself 30 mana.
Damage: 80 / 125 / 175
Stun Duration: 1.5 / 2 / 2.5
Shield Amount: 475 / 575 / 675
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Nocturne
1

Attack Range:

Nocturne terrifies his target, stunning them with fear for a few seconds and dealing magic damage over the duration.
Damage: 190 / 300 / 450
Stun Duration: 2 / 2.5 / 3
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Nocturne
1

Attack Range:

Unspeakable Horror
Mana: 40/80
Nocturne terrifies his target, stunning them with fear for a few seconds and dealing magic damage over the duration.
Damage: 190 / 300 / 450
Stun Duration: 2 / 2.5 / 3
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Orianna
4

Attack Range:

Command: Shockwave
Mana: 50/130
Orianna sends her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
Shield Amount: 120 / 170 / 600
Damage: 300 / 450 / 1200
Stun Duration: 1 / 1 / 4
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Poppy
1

Attack Range:

Buckler Toss
Mana: 50/100
Poppy throws her buckler at the farthest enemy, dealing % of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Percent of Armor as Damage: 180% / 210% / 240%
Shield Amount: 225 / 275 / 325
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Quinn
2

Attack Range:

Disarming Assault
Mana: 70/140
Quinn sends Valor out at the target with the highest Attack Speed, dealing magic damage to the target and nearby enemies, disarming them for a few seconds.
Damage: 200 / 300 / 700
Disarm Duration: 2 / 2.5 / 3
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RekSai
2

Attack Range:

Furious Bite
Mana: 60/90
Rek'Sai bites her target, dealing 125% of her Attack Damage plus bonus damage as physical damage and healing herself. If she has already bit her target, she heals more instead.
Damage: 100 / 150 / 200
Heal: 200 / 225 / 400
Additional Heals: 275 / 350 / 600
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Renata Glasc
4

Attack Range:

Toxic Wave
Mana: 0/60
Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 15% reduced Attack Speed and take magic damage per second. Damage dealt by the poison can stack.
Damage Per Second: 40 / 65 / 220
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Sejuani
2

Attack Range:

Fury of the North
Mana: 20/80
Sejuani signals Bristle to charge, dealing magic damage and stunning her target for a few seconds. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.
Armor and Magic Resist: 50 / 75 / 125
Stun Duration: 1.5 / 2 / 3
Magic Damage: 275 / 400 / 650
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Senna
3

Attack Range:

Piercing Darkness
Mana: 30/80
Senna fires a beam in the direction of her target, dealing 150% of her Attack Damage plus base damage as physical damage. For each enemy hit, she heals the lowest health ally for 50% of the damage dealt.
Damage: 80 / 120 / 180
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Seraphine
4

Attack Range:

Encore
Mana: 80/150
Seraphine projects her song towards the largest group of enemy units, dealing magic damage to enemies. Allies it passes through are healed Health and gain bonus Attack Speed for 4 seconds.
Damage: 250 / 400 / 1200
Healing: 250 / 350 / 1000
Attack Speed Bonus: 30% / 45% / 100%
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Silco
5

Attack Range:

Unstable Concoction
Mana: 0/40
Silco injects an unstable concoction into some of his lowest Health allies, granting them 50% maximum Health, bonus Attack Speed, and immunity to crowd control for 6 seconds. When the concoction wears off, unstable units die by explosion, dealing magic damage to nearby enemies.
Bonus Attack Speed: 50% / 125% / 666%
Damage: 250 / 500 / 5000
Number of Targets: 1 / 1 / 5
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Singed
1

Attack Range:
Fling Mana: 100/150

Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for a few seconds when they land. All adjacent enemies take magic damage and are briefly stunned.
Damage: 125 / 175 / 250
Stun Duration: 1.5 / 2 / 3
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Sivir
4

Attack Range:

Ricochet _ Mana: 0/60
For the next 5 seconds, Sivir grants herself bonus % Attack Speed and her attack bounce up to several times dealing 40% of her Attack Damage as physical damage to enemies hit.
Bounces: 4 / 5 / 9
Bonus Attack Speed: 60% / 80% / 250%
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Syndra
2

Attack Range:

Force of Will _ Mana: 50/100
Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all enemies within 1 hex upon impact and stunning the thrown target for a few seconds.
VIP Bonus: Force of Will's impact area is 1 hex larger and knocks up affected enemies for 1.5 seconds.
Damage: 225 / 300 / 425
Stun Duration: 2 / 2.5 / 3
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Tahm Kench
5

Attack Range:

Devour _ Mana: 30/60
Tahm Kench devours his target, storing them in his belly and dealing magic damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage.
If they die while inside, Tahm Kench either spits out a random component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.
If a target is immune to crowd control. Tahm Kench will instead deal less magic damage.
Damage: 900 / 1350 / 30000
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Talon
2

Attack Range:

Blade's End _ Mana: No cost
Passive: Talon's 1st attack on an enemy causes them to bleed as magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
VIP Bonus: Talon's bleed now deals true damage and lasts 100% longer.
Damage: 450 / 600 / 850
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Tryndamere
3

Attack Range:

Spinning Slash
Mana: 40/100
Tryndamere spins in a line towards the most enemies, dealing physical damage to enemies in his path and empowering his next 3 attacks to deal 20% more damage.
Bonus Damage: 50 / 75 / 100
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Twitch
1

Attack Range:

Piercing Bolt
Mana: 0/35
Twitch fires a powerful bolt towards his target that pierces through enemies, deals % of his Attack Damage plus bonus physical damage, and reduces healing by 50% for 5 seconds.
Percent of Attack Damage: 125% / 125% / 125%
Bonus Damage: 30 / 50 / 70
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Veigar
5

Attack Range:

Furyhorn Storm
Mana: 0/75
Veigar calls down Furyhorns over a few seconds near random enemies, each dealing magic damage.
Number of Furyhorns: 20 / 30 / 99
Damage: 250 / 300 / 777
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Vex
3

Attack Range:

Personal Space
Mana: 50/90
Vex shields herself against damage over 4 seconds. When the shield expires, it deals magic damage to all enemies within 2 hexes, and an additional magic damage if it wasn't destroyed.
If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
Shield Amount: 550 / 700 / 900
Base Damage: 100 / 135 / 175
Bonus Damage: 100 / 135 / 175
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Vi
4

Attack Range:
Piltover Pulverizer

Mana: 0/40
Vi shield herself and deals magic damage to her target and enemies behind it.
On her 2nd cast, she also dashes through her target.
On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing in a circle around her target.
Shield Amount: 225 / 325 / 750
Damage: 125 / 200 / 450
Wave Damage: 250 / 350 / 900
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Viktor
5

Attack Range:

Chaos Rays _ Mana: 0/140
Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds.
Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal magic damage, destroy % of any remaining shields.
Damage: 360 / 420 / 1500
Lasers: 3 / 4 / 12
Shield Reduction: 25% / 33% / 100%
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Warwick
2

Attack Range:

Eternal Hunger
Mana: No cost
Passive: Warwick's Attacks deal an additional % of his target's current Health as bonus magic damage, and heal him.
Current Health Damage: 7% / 9% / 12%
Healing: 35 / 50 / 75
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Zac
3

Attack Range:

Yoink!
Mana: 60/100
Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing magic damage. During this time, Zac gains 50% damage reduction.
Damage: 300 / 400 / 600
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Zeri
5

Attack Range:

Lightning Crash
Mana: 0/60
Zeri charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot.
Passive: Zeri's Basic Attacks fire bullets, each dealing 18% of her Attack Damage as physical damage plus bonus magic damage.
VIP Bonus: Zeri's electrified duration lasts until the end of combat.
On-Hit Damage: 11 / 22 / 44
Number of Bullets: 5 / 5 / 30
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Ziggs
1

Attack Range:

Mini Inferno Bomb
Mana: 0/60
Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing magic damage to the enemy in the epicenter, and 50% to adjacent enemies.
Damage: 300 / 400 / 550
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Zilean
2

Attack Range:

Time Bomb
Mana: 40/80
Zilean places a bomb on the closest enemy, stunning them. When the stun ends or the target dies, the bomb explodes, dealing magic damage to adjacent enemies and reducing their Attack Speed for 4 seconds.
Damage: 250 / 350 / 700
Attack Speed Reduction: 25% / 35% / 50%
Stun Duration: 1.5 / 2 / 2.5
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Zyra
2

Attack Range:

Mana: 60/120
Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
Damage: 275 / 375 / 575
Stun Duration: 1.5 / 2 / 2.5
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