Teamfight Tactics: Best TFT Team Comps Patch 11.10, Set 5 Best TFT Comps for Patch 11.10
Math4s, I’ve peaked Challenger in multiple TFT sets and I constantly work with top Challenger players like Ace of Spades and Salvvy to analyze the meta. [Best TFT Comps for Patch 11.10]

1. About Meta 11.10 (TFT set 5)
Patch 11.10 brings new win conditions by increasing the late game potential of 3 star 3-cost units. We’re also reducing the power on some of the 4 and 5-cost all-stars to open up comp diversity.
Finally, we’re buffing underutilized items (Shadow especially) to empower more creative itemization. Oh, and one more thing… We also fixed the Staff Drop Boom.
TFT Patch 11.10 Notes Highlights
2. Best TFT Comps for Patch 11.10
2.1 One Punch Man: S-tier – Sett carry

This comp is fairly new in the meta, but it can be quite effective. The old Zoo comp has evolved from Ashe or Zyra carry to now Sett carry. Zz’Rot portals are now usable on Abomination again, but they’re nowhere as effective as they were in the PBE, so don’t prioritize those over Sett items.
Team comp description:
This comp revolves around 3 starring Sett as your main carry. You surround him with more Brawler units and things like Abomination to create a very strong frontline.
When to make:
Go for this comp if you find a good amount of copies of Sett. Having good items is also important, but shouldn’t be too difficult to make.
2.2 Katarina Sins: S-tier
Team comp description:
This comp uses the 4 Assassin trait to buff up Katarina as the main carry. You will try to 3 star Katarina as she is the main carry of the comp. You can also look to 3 star Leblanc or Morgana as another carry on this team comp.
When to make:
Go for this comp if you have good Katarina items. Transitioning with early game Assassins will also help.
2.3 6 Skirmishers: S-tier
Team comp description:
This comp is very simple in that it aims to put 6 Skirmishers together to buff up Jax. The buff is also nice as it helps all of your Skirmishers deal some extra damage the longer the fight goes on
When to make:
Go for this comp if you can make good Jax items and have a good start with Skirmishers.
Slapstick Mordekaiser: S-tier
Team comp description:
This comp uses the 6 Legionnaire trait to buff up everyone’s attack speed. Mordekaiser is the main carry and will slap enemies off the board. If you can’t build Legionnaire Emblem, you won’t be able to fit in 4 Dragonslayer unless you hit level 9 or make a Dragonslayer Emblem
[How to play Slapstick Mordekaiser]
When to make:
Go for this comp if you have a solid start with Legionnaires and good items for Mordekaiser.
200 Years: S-tier
Team comp description:
This comp uses Nightbringers who provide solid frontline with their shield. Aphelios is the main carry of the comp using his Ranger passive to deal strong damage.
When to make:
Go for this comp if you have good Aphelios items and find a solid start with Nightbringers.
Dawnbringer Karma: S-tier
Karma is similar to Aphelios in that she is a very consistent 4-cost carry except she is magic damage based. Dawnbringers play very simply and you can look to replace them with stronger late game units to complete the team.
Team comp description:
This comp uses Karma as the main damage carry and the Dawnbringer trait to make a board that is very tanky
[How to play Dawnbringer Karma]
When to make:
Go for this comp when you have good Karma items and a good start with Dawnbringers.
Hasagi: S-tier
Yasuo has seen some play as a carry, but people may start to play him more with other 4 cost carrys being nerfed. It’s hard to pick Yasuo over Aphelios since they are in similar comps, but if you have the right items and enough Yasuo’s, why not?
Team comp description:
This comp is similar to Aphelios comps except that it looks to itemize Yasuo with more bows. This will be a choice to make when you find better items for Yasuo or if you find lots of copies of Yasuo. Yasuo 3 will be the main carry of the team as long as you are able to find him.
When to make:
You will ideally go for this comp when you have better items for Yasuo than for Aphelios. This means you have more Bows to make Yasuo’s items. Finding a lot of copies is also important as you will want to 3 star him as your main carry.
Pony Reroll: S-tier
Cavaliers are extremely tanky when put together, but you are forced to run lower cost units to complete the trait. This comp hasn’t seen too much play yet, but we expect it to become more popular this patch.
Team comp description:
This comp looks to make Hecarim into an unkillable frontline unit. The comp has most of it’s backline damage with units like Heimerdinger and Teemo.
When to make:
Go for this comp when you have a lot of Cavaliers to start out and mostly defensive items. Hecarim will need a lot of strong tank items to fulfill his role, so make sure you’re covered there.
Reroll Vayne: S-tier
Vayne took quite the nerf this patch and the interaction with Shadow Jeweled Gauntlet was also nerfed. Because of this, we expect 3 star Vayne comps to outperform Forgotten Vayne comps.
Team comp description:
This comp looks to reroll for Vayne and Leona 3 star. Instead of going for more Forgotten units, this comp focuses more on a traditional team comp with Vayne 3 as the main carry.
When to make:
Go for this comp if you find lots of early copies of Vayne. You can always transition into a different comp, but if you commit to slow rolling, you should commit all the way.
Rich Man Xavious: A-tier
This comp was simply the late game rush level 9 comp that used a bunch of late game units together. However, with nerfs to things like Ivern, Volibear and some other units, the comp had to adapt and is a bit weaker than before.
Team comp description:
This comp is a powerful late game comp that can be a transition if you have a very strong economy going into the late game. A majority of the items are magic damage focused, so utilize magic damage carrys to hold your items in the early and mid game.
[How to play Rich Man Xavious]
When to make:
Go for this comp if you win streak through most of the game and can transition to a late game team comp at level 8.
Squid: A-tier
Vel’Koz was quite favored as a carry early on, but he is too simple to play around and his ability can be inconsistent. Kayle can be very powerful as a secondary late game carry, but the comp just lacks the consistency of other comps.
Team comp description:
This comp revolves around Vel’Koz as the main carry and surrounds him with Redeemed units.
When to make:
Go for this comp if you have good Vel’Koz items and a good start of Redeemed units.
Reroll Assassins: A-tier
This comp is the Leblanc reroll comp that was nerfed in the last patch. While Leblanc can still definitely carry, she isn’t as overpowering as she was before.
Team comp description:
This comp runs Leblanc as the main Assassin carry. You can then look for more Assassin 3 stars like Nocturne and Katarina to itemize as well
[How to play Reroll Assassins]
When to make:
Go for this comp if you have good items for Leblanc and have a good Assassin start.
Kayle Stall Shrug: A-tier
This comp was quite powerful early on if you were able to complete it. Kayle is still the best carry in the game, but only if you can stall long enough for her. Now that players have optimized their comps more, it will be harder for this comp to survive.
Team comp description:
This comp looks to create an unkillable frontline to stall for Kayle’s Ascension. After enough time, Kayle will hard carry the comp as the main damage dealer. Provided by Saintvicious
[How to play Kayle Stall Shrug]
When to make:
Go for this comp if you have a strong start, good Kayle items, and a strong frontline.
Tall Draven: A-tier
Draven saw a lot of different comps, but this comp is the most flexible version that runs Draven carry. He’s still a strong 4-cost carry, but we believe he’s just a step down from the others.
Team comp description:
This comp builds around Draven as the main hyper carry of the team comp. Almost every other unit in this team comp is there to provide utility to the team or buff up Draven.
When to make:
Go for this comp if you are able to make good Draven items.
Yordle Portal: A-tier
Hellions were also nerfed in the last B patch, so they’re nowhere near as strong as before. Even still, they can be very strong in Hyper Roll where the game is very fast and requires a consistent team throughout.
Team comp description:
This comp revolves around the Hellion trait which summons additional units from a Portal on the map. Hellions gain lots of attack speed, which is why Ziggs has Statikk Shiv, allowing him to deal splash damage and reduce the magic resistance of enemies.
When to make:
Go for this comp if you can build an item for Ziggs early and find lots of Hellion units.
Forgotten Vayne: A-tier
Team comp description:
This comp uses the Jeweled Gauntlet interaction with Vayne to deal lots of true damage to enemy teams. The comp finishes at level 9 with the addition of Nautilus to provide Ironclad.
When to make:
Go for this comp if you have good Vayne items and have a good Forgotten start.
Karma Squid Combo: A-tier
Team comp description:
This comp combines Vel’Koz and Karma as dual magic damage carrys
[How to play Karma Squid Combo]
When to make:
Go for this comp if you have good magic damage items.
Methodology
We evaluate compositions based on 3 key factors:
- Consistency: How well does this comp perform from game to game and how reliably can you build towards it given a reasonable start?
- Overall strength: If you do successfully complete the comp, how does it match up against other comps, especially those most prevalent in the meta?
- Flexibility: Can you make tweaks and adjustments to the comp while events unfold differently in game? These events include item luck, roll luck, and enemy units.
The combination of these three factors allows us to define team compositions as S, A, or B. The ones that have all three will lean toward S, those that are pretty good but may be lacking in some areas will lean towards B.
See more at champions TFT set 5 in TFT Set 5