[tft set 5.5] synergies classes: Assassin
Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
2 20% Crit Chance; 30% Crit Damage
4 40% Crit Chance; 50% Crit Damage
6 75% Crit Chance; 70% Crit Damage
[tft patch 11.15] synergies classes: Brawler
Brawlers gain additional maximum Health.
2 400 Bonus Health
4 1000 Bonus Health
6 1600 Bonus Health
[tft patch 11.15] synergies classes: Cannoneer
Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack’s damage in an explosion around the target as physical damage.
2 250% Damage
4 450% Damage
6 1200% Damage
[tft patch 11.15] synergies classes:Caretaker
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.
1 Bonus Active
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
2 20% Damage Reduction
3 30% Damage Reduction
4 35% Damage Reduction
[tft patch 11.15] synergies classes: Cruel
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You’re welcome.
1 Never underestimate the hunger of a Cruel champion in single combat.
[teamfight tactics patch 11.15] synergies classes:Invoker
All allies gain extra Mana from their basic attacks.
2 +3 Mana
4 +6 Mana
Knight – [teamfight tactics patch 11.15] synergies classes
All allies block a flat amount of damage from all sources.
2 20 Damage Blocked
4 40 Damage Blocked
6 70 Damage Blocked
Legionnaire – [teamfight tactics patch 11.15] synergies classes
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
2 25% Attack Speed
4 60% Attack Speed
6 120% Attack Speed
8 250% Attack Speed
Mystic – [teamfight tactics set 5.5] synergies classes
All allies gain Magic Resist.
2 40 Magic Resist
3 80 Magic Resist
4 150 Magic Resist
5 250 Magic Resist
Ranger – [teamfight tactics patch 11.15] synergies classes
Every 4 seconds Rangers gain increased Attack Speed that lasts 4 seconds. This effect begins 4 seconds after combat starts.
2 75% Attack Speed
4 180% Attack Speed
6 400% Attack Speed
Renewer – [teamfight tactics patch 11.15] synergies classes
Renewers heal for a percent of their maximum Health each second. If they’re full health, they restore mana instead.
2 4% Health or 4% Mana
4 7% Health or 7% Mana
6 10% Health or 10% Mana
Skirmisher – [teamfight tactics set 5.5] synergies classes
Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
3 20% max Health shield and +3 Attack Damage
6 40% max Health shield and +5 Attack Damage
9 100% max Health shield and +15 Attack Damage
Spellweaver – [teamfight tactics patch 11.15] synergies classes
Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.
2 25% AP, 2% bonus AP
4 55% AP, 5% bonus AP
6 100% AP, 10% bonus AP