[TFT set 5.5] synergies origins Abomination
When 2 allied champions have died, the Monstrosity will rise from its grave, crashing into 2 champions, dealing magic damage. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions’ star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
3 1000 Health, 100 Attack Damage, 150 Crash Damage
4 1400 Health, 160 Attack Damage, 200 Crash Damage
5 1800 Health, 220 Attack Damage, 250 Crash Damage
Brand Fiddlesticks Kalista Nunu
[TFT set 5.5] synergies origins Dawnbringer
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.
2 30% of Maximum Health
4 55% of Maximum Health
6 80% of Maximum Health
8 120% of Maximum Health
Garen Gragas Karma Kha’Zix Nidalee Riven Soraka
[TFT set 5.5] synergies origins Draconic
At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster!
3 Bonus Active
5 Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Ashe Galio Heimerdinger Sett Udyr Zyra
Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.
2 20 Attack Damage and Ability Power
4 40 Attack Damage and Ability Power
6 70 Attack Damage and Ability Power
8 200 Attack Damage and Ability Power
Draven Hecarim Miss Fortune Thresh Vayne Viego
Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
2 5% Attack Speed
4 30% Attack Speed
6 75% Attack Speed
8 150% Attack Speed
Kennen Kled Lulu Poppy Teemo Tristana Ziggs
At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.
1 Bonus Active
All allies gain Armor.
2 30 Armor
3 70 Armor
4 125 Armor
Jax Nautilus Rell
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
2 30% Shield, 20% Damage
4 60% Shield, 30% Damage
6 100% Shield, 40% Damage
8 250% Shield, 80% Damage
Aphelios Diana Lee Sin Sejuani Vladimir Yasuo
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
3 20 Armor & Magic Resist, 30% Ability Power
6 35 Armor & Magic Resist, 60% Ability Power
9 75 Armor & Magic Resist, 100% Ability Power
Aatrox Kayle Leona Lux Rell Syndra Varus Vel’Koz
Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.
2 Revive with 10% Health
3 Revive with 25% Health
4 Revive with 45% Health
5 Revive with 70% Health
Fiddlesticks Ivern Nocturne Volibear
At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.
3 200 Shield, 30% Attack Speed, 4 seconds
6 1000 Shield, 120% Attack Speed, 2 seconds
9 2000 Shield, 1000% Attack Speed, 1 second
Akshan Galio Irelia Lucian Olaf Pyke Rakan Senna
When Victorious champions score a kill, their next attack is empowered to deal 40% of the target’s missing Health as bonus magic damage.
1 Bonus Active